
So I walked away with nothing but a parking ticket from Portsmouth's dvmission 48 hour film challenge. Whilst it was mostly obvious why the winners were winners, there's still little opinion, feedback, or criticism going on (as far as I can tell). Why is everyone so afraid to say what they really mean? Sure, 48 hours is a great excuse to make a shitty movie and have some great fun doing it. But the compressed production time is also reflected in judging time, so if your movie doesn't stand out from the rest whilst still meeting the brief then you are toast. Pax Copia was toast.
In these types of events your movie really does need to make an impression. As a moviemaker I need more than not winning an award. I need some constructive criticism. As someone having a laugh making a short film in 48 hours I don't give a toss about the awards or constructive criticism. As an artist I find the backslapping patronising at best, and part of a global Bezel Corp funded conspiracy at worst.
I understand that there's just not enough time to appraise and critique 22 two minute movies in 2 hours. It's like sorting actor's headshots and CVs when casting. On first impression either bin it or put it on that really, really short shortlist. It needs to be short to be manageable. If you don't make that first impression, that door is closed and marketing psychology shows that it will remain closed.
So, this is my attempt to critique Pax Copia's production of "Golden 8" and learn from my terrible terrible mistakes. This can only make me stronger.
Where to start?
Let's start with the finished movie as submitted to the competition:
Now, obviously, you are seeing the movie out of context. Imagine having seen this is a sea of other 2 minute movies with the genre 'Weird Western' and entitled "Golden 8" or "Golden Eight" and listening out for the line of dialogue "Well, nobody's perfect". I think there's a reason that some other 48 hour movie making challenges hand out unique (but still randomly selected) criteria to each team. But I'm not here to talk about how the dvmission could have been organised, I'm here to learn how to make my next movie a better movie.
Within team Pax Copia itself, having seen all the movies screened relative to our own, we agreed on a few basic things:
1. We didn't go for the big laughs. It was pretty impressive how many laughs some of the other movies managed to squeeze into 2 minutes. Laughter is an emotion. Emotion is a winner. (They say in the feature film world that if your flick can evoke at least two emotions, then you are onto a winner).
2. Our idea was lazy. We should all know that our first idea is rarely our best. We only had one idea, we ran with it. We were lazy in the ideas factory.
3. Unsaid, but implied - we were classified as Pro Tech (using equipment that costs over £200) yet we had a distinctly Lo Tech result and were out-classed by many in the Lo Tech category. The winner of Pro Tech looked distinctly like it had originated on a higher definition camera, and from what I could tell they used zero production sound, opting instead for voice-over and spot sound effects. Shrewd move. Production values affect first impressions, like it or not.
4. Everyone enjoyed the shoot. Everyone learned something. Fun!
5. The boom was in shot. I never said directing and recording production sound was gonna be easy.
6. The frequency response and amplitude of the audio as presented in the venue was pretty mediocre. Much of my sound design was completely unheard, oh boo hoo.
7. I probably shouldn't have bothered to grade and sharpen the soft looking standard definition images from the Canon XL1. Probably just made it worse.
8. I really hate tape with a passion. I'm learning to hate the Canon XL1 equally (you'd think I would've learned after Ad Astra and Crooked Features ...)
Let's run it through my SUCCEED filter:
Simple (in concept, leads to a memorable log line)
YES.
Unexpected (because you don't want people falling asleep)
NO.
Concrete (some sort of grip on reality included to avoid being totally abstract and inaccessible)
NO.
Credible (within the fabric of the movie - you'll believe a man can fly, etc)
YES.
Emotional (they say if you can get laughter and tears you have a winner)
NO.
Extraordinary (more than ordinary: remarkable!)
NO.
Dynamite (will this movie explode in the audience's lap and have them talking afterwards)
NO.
We really were lazy weren't we?
I've also prepared versions of the movie as it went through the editing process, so you can appreciate what it took to get it this far.
Firstly, I took the most intelligible audio from the close-ups to use as my basis for the dialogue track:
Then I dropped in cutaways and inserts from other takes to make the conversation more pacey (at the same time as cutting approximately 30% totally in order to meet the two minute target). No time to get lip-sync perfect:
After which it was time to "paper over the cracks" by inserting room tone, additional crowd and bar effects (to disguise the existing broken background noise on the production soundtrack) and a spot of music to make things a bit more punchy:
So there you go. That's what it takes to win a parking ticket in Pompey.
My other main criticism of the movie is that the camera framing and composition is not on my wavelength. I gave the camera guy free reign, after all he's the expert and has his own aesthetic. I just don't think it's the way I would have chosen to shoot this movie, given more time. The dutch tilt doesn't look like it was done intentionally and keeping the full head in frame on a close-up is distinctly un-cinematic in my book. The boom is in shot because there is just so much headroom that I was just wasn't expecting. We really should've shot at 720p HD at minimum (though I'm not sure my MacBook has the chops to edit full 1080p HD - another test shoot in the waiting).
Staying positive I was really pleased to work again with Riyadh (the guy with the Nubian pan-galactic sniper assault rifle) and be introduced to Jack (the other guy with dialogue) and John (the zombie). They all took my direction really well and handled learning their lines in the back of Stan's car whilst travelling to location (the Auckland Arms) like champs. This really helped the speed of production.
Well, that's the end of my ramble and self-criticism. I'd love to hear your opinion, if you dare.

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